Tuesday, March 19, 2019
Violent Video Games: Dangerous Entertainment Essay -- Essays Papers
godforsaken Video Games Dangerous EntertainmentSince the beginning of organized society, pastime has endlessly been an aspect closely tied with human nature. From the times of ancient empires, such(prenominal) as the Romans and Greeks, humans work used entertainment as an military issue to escape the harsh reality of everyday life. Although in those times, entertainment was considered duels to the finis with animals and other humans opposed to the censored reality shows and formulaic movies we throw today. However, there isnt much difference between the mortal battle that was exercised in ancient times, and the mortal combat that trickles down into todays censored forms of television, music, and especi every last(predicate)y video recording games. Video games have progressed over fresh years, becoming popular amongst a variety of people. Many authority figures heading to many of todays more(prenominal) gruesome games, feeling that such games have negative psychologi cal effects on its players. Studies have shown that idle video games argon in fact more harmful hence violent television and movies because of the interactive nature of the games. Young men and women who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games. Brief exposure to violent video games basis temporarily increase aggressive behavior in all types of participants, (Craig A. Anderson, Ph.D., Karen E. Dill, Ph.D.). Other researchers however, have come to different conclusions regarding the effects video games have on people. The proponents also suggest that it may be a neighbourly way of introducing children to computers and may increase children hand eye coordination and detention to detail, (The mental and Physical Impact, Nov... ...hat immediate action should be taken in company to control the violence in video games today. There should be a profound improvement in previewing games befo re they are released into the market in order to get a more accurate censorship rate so that Americas youth isnt exposed to entertainment that could affect their well being. If we do not act immediately, who knows how many more Columbines, and other tragic offenses will occur.Works Cited- Video Games and Aggressive Thoughts, Feelings, and way in the Laboratory and Life. Yahoo. American Online. 7 November, 2004.- Willenz, Pat. Violent Video Games can Increase Aggression. April 20, 2000. www.apa.org/releases/videogames.html- The Psychological and Physical Impact. Nov, 2000. Yahoo. American Online. 7 November, 2004. www.multimedia.design.curtin.edu/cache/g/0007/
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